Motivation

In the past year, students of all ages have faced unprecedented times that have created uncertain and flexible learning situations. Many had to deal with difficult transitions to remote learning, and I noticed a severed decline in motivation and productivity. As this is such a complex issue affecting such a broad spectrum of people, I decided to conduct further research to find the root cause of this problem and solve it.

Role:

User Research, Solution Conceptualization

Time:

Six Weeks (January - February 2021)

Team Members:

None (Individual)

Challenge

People across the world are facing unprecedented times in the global pandemic and are being affected in various ways, including their mental health, education, career development, and financial security.

Solution

I spent six weeks researching, interviewing, analyzing, and conceptualizing multiple solutions that address the motivation changes college students are facing due to online learning and how to resolve them.

Defining the Problem

Preliminary Research

In the beginning, I noticed motivation lapses for people of all ages and stages of life. It made sense that such a large group of people facing collective turbulence and a significant lack of socialization would have difficulty feeling joyful and productive.

However, I noticed that adults with larger responsibilities such as jobs and families, which consumed most of their days, were being held accountable by their peers and following their regular schedules as best as possible.

College students, on the other hand, were in a tough spot considering that they had matured enough to know which techniques worked best for their personal growth, but recognized that their intrinsic motivation was failing and external accountability did not exist. With complete discontinuation of all in-person extra-curricular activities and changes to their learning environments, students at this level were rapidly losing steam and needed a solution.

As motivation is such a variable and extensive concept, I decided to narrow down my problem statement to focus only on college students.


Problem Statement

Why and how is motivation within college students being affected as universities transition fully online? How can this be improved or resolved?

User Research

User Interviews

I conducted three user interviews broken down into five segments including general background information, school information, home life, motivation, and digital activity. These interviews proved to be greatly insightful for my selected problem statement.

General Background/School Information

I interviewed students from different majors of study and different schools to include both quarter and semester systems. All of my interviewees spent a significant portion of time on schoolwork and considered it the most important priority besides career development. There were significant changes to their lifestyles from before and after quarantine and online school began.

"I tried to follow a similar routine from before COVID-19, but found myself not engaged in my classes. I didn't skip classes often, but fell behind very easily due to the flexible schedule."

New School System Concerns

Users had similar concerns about their new systems. Most were unsure about how professors would handle the transition to online or hybrid status, especially since increased possibility of cheating may result in more difficult classes during an already challenging time. They were also concerned about feeling motivated enough to stay on top of their workload.

"The last few months of last semester were really difficult for me because I always wanted to stay in bed for my classes and ended up falling asleep often. I was missing the learning atmosphere and procrastinated often. I'm worried about passing classes and harder tests as a result of online classes. Hopefully, my professors will be lenient due to the pandemic."

Home Life & Routines

Users were not feeling engaged or comfortable with learning in their environments. Why?
Users mentioned that their work-life balance had been disrupted since their living space had also become their learning space and lack of physical activity outdoors was leading to a sedentary lifestyle. Some users even mentioned increased anxiety of getting COVID-19 or passing it onto their families, which weighed heavily on their minds as they were essential workers.

"I've found that my balance between routine and monotony is missing. I'm stuck at the same desk all day long and then sleeping in that same room. I've lost all social contact and I'm constantly worrying about my family falling ill."

Motivation

Since most of our users get their information online, we tried to asses which method would benefit our users the most. While many were familiar with Chrome Extensions through word of mouth or advertisements, they did not actively search or use the Chrome Web Store. Additionally, most of our users did not associate Chrome Extensions with progress or knowledge. Due to social media and news outlet contributions, our users expected knowledge to come from mobile or desktop applications. Twitter, Reddit, Google News, and Instagram were some of the top choices for activism information.

Impression & Reasons for Discouragement

Users had a positive impression of the concept of motivation and had developed personal skills to boost their drive when necessary. Users stated that feelings of overwhelming stress or isolation, unsupportive friends, family, or educators, and lack of visible progress all disturbed their internal motivation.

Cycles & Temporal
Fluctuations

Users experienced cycles of motivation based on new beginnings. Whether it be a new course, year, or work position, users peaked during the beginning as they felt well-rested and ready to tackle challenges head on. As time went on and stress built up, users' motivation dipped, especially during finals or holiday season.

Self-Regulation & Ways to
Improve

Users had many different techniques to regulate these fluctuations in motivation such as affirmations, positive thinking, regular self-checks, self care breaks, and external resources. Some used apps like Todoist or Flora for sustainable workdays or hobbies like journaling to de-stress.

Comparative Analysis

Since there are various different ways that users can feel consistently motivated, I conducted a comparative analysis of three different applications to find the best features that address users' needs. I researched three applications: Flora, Todoist, and Fabulous. Flora is focused on allowing users to track their time to ensure they are free of distractions to maximize productivity. Fabulous attempts to take users on various self-betterment journeys based on behavioral science. Todoist, a list making and tracking app, was mentioned multiple times by users during interviews regarding motivation and productivity levels.

Flora

Purpose:

Flora is a productivity app that includes features to complete tasks, track habits, and build to-do lists. To track progress towards a goal, users can plant a seed that will grow as they stay on task. If users leave the app to use their phones, the tree will be killed. Through this gamification and reward system, users feel more motivated throughout the day and can connect with friends for mutual support.

Splash Screen & Introductory Experience

  • minimal splash screen displaying a large green plant with 4 leaves growing out of a miniature blue Earth
  • Transition is too fast, doesn't allow users to memorize the logo for future reference/improved branding

Account Creation

  • Friendly/inspiring image at the top in branding colors
  • Effective 2-column swipe for login or sign up, had many options to connect application with credible user sources (email, facebook, apple id, etc)
  • Intuitive design, extra security with immediate verification code

Navigation

  • Beginner tutorial is a good feature to introduce new users, but displays static images with instructions that point to an interaction that does not exist
  • Five circles at the top to indicate order of the tutorial but jumps along the bottom navigation bar out of order
  • Bottom navigation bar with 5 pages: Social Feed, Friends, My Room (Center), My Garden (Profile), More

User Flow

Task: Add an item to to-do list.

Task: Track progress of work from the to-do list.

Insights & Impacts

  • For the purpose of productivity and motivation, Flora provides a soothing and colorful interface.
  • Intuitive and simple design gives users freedom to navigate as they choose, easy exits
  • Limited features, addresses user's needs & app has clear purpose

Fabulous

Purpose:

Fabulous is a goal planner and tracker app that utilizes behavioral science to help users increase motivation and develop healthier and happier lifestyles. It includes features like integrated coaching, Make Me Fabulous sessions with scientific backing, Do Anywhere Exercise for short and intense workouts, The Mind Bus sessions to eliminate stressful thoughts, 4 Hours Deep Work sessions, and Uplifting Fabulous sessions to work through grief. The app is based on the concept of journeys that changes the user's daily routine by adding steps one by one.

Splash Screen & Introductory Experience

  • animated splash screen with background music leads to impactful branding
  • slightly long and high-pitched music can get redundant and possibly irritating every time app is opened

Account Creation

  • Simple name and email at the beginning, no confirmation needed
  • Click on profile button at the top right to finish setting up your account (No hints alluding to this step)
  • User will have to stumble onto profile page and read subscript under a sign in button that says "Required to save your journey progress". Despite email, profile will not be saved until account is fully set up

Navigation

  • Beginner tutorial has good directions and allows users to interact during which reinforces the instructions, good explanation of "journeys" and "mountains" within the app
  • Bottom navigation bar starts with 3 icons: Home, Journey, and Discover, switches to 5 including Launch and Coaching after a few days
  • Lack of consistency with navigation bar is a bit confusing
  • Launch (center) is a pop-up menu with three options: All Journeys, Start a Challenge, and Make Me Fabulous. Lacks descriptors which might make users wary to test things
  • It is extremely difficult to exit automated tasks since the app tries to encourage users to follow its recommendations

User Flow

Task: Start a new journaling challenge (requires secondary task of account creation)

Task: Complete a habit from morning routine

Insights & Impacts

  • Beautiful motion graphics, bright colors, and very cohesive branding - feels very gamified/world-building
  • Hard to find exit points and leave pages, has random tutorials displaying days after usage that don't allow user to click out of, has many pop-ups and interruptions
  • Very rigid, lacks intuition and flexibility for different user needs and scenarios, does not handle interruptions well
  • Displaces work from user to app with freedom as trade-off: unnecessarily long journeys for users to choose which habits to pursue, possibly an attempt to dissuade them from straying from optimal journey set forth by app

Todoist

Purpose:

Todoist is a cross-platform application for creating to-do lists and tracking projects to help users feel more organized and focused in their daily lives without the stress of multi-tasking or trying to remember everything. It has a very interesting hierarchal system for tasks with sections, subtasks, and prioritizing capability, and includes features like collaborative projects for task telegain and easy communication through in-app commenting, visual analytics of user trends, kanban style boards, and integration of tools like Gmail, Google Calendar, Slack, and Amazon Alexa.

Splash Screen & Introductory Experience

  • very short splash screen, too quick to really impact user but simply displays the app widget
  • Opens immediately after to account creation page

Account Creation

  • Very nice graphic in the background, displays brand colors of bright red-orange, yellow, and muted green
  • Multiple sources for account creation: email, facebook, gmail, etc
  • Very quick and easy process with clean UI, no dark patterns or premium advertising

Navigation

  • No navigational tour, makes app feel daunting despite the clean UI
  • No navigation bar on mobile application, simply opens to plain inbox with a left arrow that opens to the app organization
  • Comparatively, web version has a menu on the top left for vertical navigation
  • Slight learning curve despite the pre-installed "Welcome" project and "Try Boards" have helpful instructions and tips
  • Simple navigation promotes singular purpose of helping with organization by displaying it

User Flow

Task: Add a task to your to-do list

Task: Create a new project

Insights & Impacts

  • Very clean UI with solid branding, avoids clutter and keeps user focused on tasks
  • Every feature is easily accessible, especially with cross-platform ease to ensure that users can input tasks quickly
  • Small learning curve that could have been avoided with a real tutorial rather than resources in the Projects category

Persona

Meet our user, Anthony the Life Planner

Based on the user research and comparative analysis, I chose a persona of a male college student between the ages of 18 and 25 who is lacking motivation due to the online nature of school and lack of interaction. He follows online resources specific to his major as well as social media and news outlets to stay updated. He is an ambitious student who participates in many organizations on campus and goes above and beyond to pursue his dreams. As a result, he is searching for ways to improve his productivity despite a more sedentary lifestyle filled with distractions.

Ideation

Pain Points

Using the insights from user research and comparative analysis, I condensed specific pain points to refer back to while designing potential solutions to the problem statement.

1. Lack of an educational environment

As can be seen from user research, college students have faced many global events that have impacted them in various ways and to different degrees. Due to this, many users have lost their educational environments with high accountability, study groups, and interactions that would normally drive them to succeed and help them engage with the material as they were learning it. While this environment cannot physically be recreated, it is possible to decrease the results of this issue such as procrastination by providing strong organizational tools and opportunities for collaboration.

2. Lack of regulation

With such stressful lives, users mentioned that they were struggling to maintain a healthy cycle of motivation. Due to changing external circumstances, students' intrinsic motivation had taken a direct hit and school feels like less of a priority. It seems that certain tools for self-care, scheduling, or reward systems for focus will benefit our users' by holding them accountable and helping them self-regulate better.

How do other apps address pain points?

Conceptualization of Solutions

Concept #1 - Daily Task Scheduler

Goals:

  • Provide multiple views (daily, weekly, monthly, etc) to maximize organization
  • Encourage task tracking through various reward methods: both visual and fiscal
  • Boost productivity by eliminating distractions and using timing techniques

Feature Brainstorm:

Analysis:

Features

  • Central page is a day schedule broken down by hours that lists specific tasks that user can input
  • Contains a timer that can be activated when a specific task is being done which locks the phone and follows the Pomodoro technique
  • Completed tasks can be marked with an accessible button
  • 2 reward systems: user points for completed tasks with different milestones and some instant form for when a task is completed using the timer. The larger version (user points) can be redeemed as college discounts
  • Additional calendar view to see upcoming events and easy syncs to user's current calendars

Cons/Failures

  • Might get redundant/stressful for users to plan out every single day in advance. If users lack motivation in general, how will they find motivation for disciplined planning?
  • Some users may prefer to choose time blocks rather than follow the pomodoro technique, so this is a limiting factor.
  • What makes this stand out? Still looks like a daily breakdown/calendar and lacks uniqueness.
  • Failing to meet goals and lack of reward can lead to discouragement and disappointment
  • No self-care aspects to boost users' intrinsic motivation or teach various methods of self-regulation/de-stressing

Concept #2 - Virtual Study Space

Goals:

  • Increase user organization of tasks through various views (calendar and kanban style)
  • Create a collaborative learning environment for users to engage in interactive tasks
  • Provide users with a safe space to de-stress, build better habits, self-reflect, and improve intrinsic motivation
  • Utilize an extrinsic motivational system based on redeemable points for extra support

Feature Brainstorm:

Brainstorm using bubbles breaking down Concept 2.

Analysis:

Opportunities

  • Currently, this is a new and original solution for an organizational and collaborative tool with an emphasis on mental health and well-being
  • Directly addresses 1st Pain Point: Virtual accountability through collaborative spaces like study groups
  • Directly addresses 2nd Pain Point: Teach users how to improve motivation and take care of themselves during stressful times or periods of transition
  • Many possibilities for growth such as adding a course mapping tool, white boards for group work, task commenting, etc.

Cons/Failures

  • No distraction prevention. While locking the device worked for other apps, this may backfire as students need free reign of devices for work.
  • Are redeemable user points a strong enough motivator? Need further research and user tests to establish this. Potential exploitation in this feature, so a cap may need to be implemented as a preventative measure.
  • Limited guarantee of mutual accountability since no loss or negative reinforcement incurred for going off-task
  • Potential to feel cluttered or not cohesive. Will require a clean UI, strong branding, and intuitive experiences.

Final Comparison

While exploring different perspectives on this project was a challenge, I thoroughly enjoyed the creativity it required. Based on the analyses I conducted on both to see the potential for growth versus failure, I personally would have moved forward with designing and testing for Concept #2. The reason that I believe that Concept #2 is a stronger solution for the initial problem statement is because it directly tackles both pain points, while always keeping the users in mind as the target audience. Concept #1 was purposeful as well, but it seemed too much like another planner or to-do list and lacked all mental and emotional support for users. Since motivation is such a multi-faceted and personal issue, a broader application with easy customization makes more sense.

Reflection

Future Improvements

  • Since this wasn't an end-to-end project, I'd definitely like to take it further in the future and go through the process of designing and testing the solution.
  • I'd also like to try some additional research methodologies that I studied such as Rose, Bud, Thorne or the Iceberg Canvas since this problem can be solved in a multitude of ways.
  • Since one of the failures on Concept #2 did show that the app might seem cluttered or lacking cohesion, I'm interested in iterating over the concept to strengthen it and using design principles to create an encouraging and intuitive experience.
  • I also would like to see how going back to in-person activities will affect this research and future designs.

Takeaways

  • As a UX Research topic, I learned many different methodologies to try in the future and which ones worked best for solo projects.
  • Feature and failure brainstorms are really thought-provoking and helpful tools that allowed me to fully explore the best solutions to this research problem. I enjoyed the failure brainstorm in particular because it allowed me to preemptively solve problems that the solution may experience in the future.
  • It was also a really great experience to create multiple concepts since I had to let go of ideas I liked and try again based on the research. This allowed me to truly understand and appreciate the importance of UX research.